BORDER RANK WARS

⟡ GAME BASED ON MANGA / ANIME ・ 「 WORLD TRIGGER 」 ・ BY DAISUKE ASHIHARA ⟡

👤 SELECT AGENT

AGENT CAPABILITY COEFFICIENT

TRION LEVEL
4
ATTACK power
4
DEFENSE/SUPPORT
8
MOBILITY
5

Tamakoma Captain. Focuses on tactical spider webs and homing Hound traps to corner opponents.

💼 TRIGGER BRIEFCASE

MAIN SYSTEM (Left Hand)

1
Raygust Attacker
2
Asteroid Shooter
3
Shield Defense
4
Bagworm Option

SUB SYSTEM (Right Hand)

Q
Thruster Support
E
Spider Option
R
Shield Defense
F
Bagworm Option

BATTLE SETTINGS

MAP: Cityscape
TRION BODY HP
100 / 100
TRIGGER ENERGY POOL
100 / 100
TIMER: 05:00
YOUR POINTS: 0
🛠️ Border Virtual Training HQ
MAIN TRIGGER [LEFT CLICK]
⚡ INSTANT ACTIONS
SUB TRIGGER [RIGHT CLICK]
🤖 SUMMON BOT TARGETS

TRION DEPLETED

EMERGENCY BAIL OUT INITIATED

SIMULATION PAUSED

MOVEMENT & AIM

  • W A S D - Move Character
  • Mouse Cursor - Face Direction / Aim
  • Scroll Wheel - Zoom Camera (Sniper Scope — only when holding Sniper)

MAIN HAND (Left Hand)

  • 1 2 3 4 - Select Main Trigger
  • Left Mouse Click - Use Active Main Trigger

SUB HAND (Right Hand)

  • Q E R F - Select Sub Trigger
  • Right Mouse Click - Use Active Sub Trigger

COMBOS & OPTIONS

  • Spacebar - Composite Bullet Fusion (If matching Shooter in Main & Sub)
  • Hold Shift - Load Lead Bullet (Only if Lead Bullet is equipped in opposite hand)
  • ESC - Pause Simulation / Quit

📖 HOW TO PLAY

🏃 MOVEMENT & AIM

WASDMove Character (Up/Left/Down/Right)
Mouse CursorAim Direction / Face Enemies
Scroll WheelZoom Camera (Sniper Scope — only when holding Sniper trigger)

🗡️ MAIN HAND (Left Click)

1234Select Main Trigger Slot
Left ClickUse Active Main Trigger

💥 ADVANCED COMBOS

SpacebarComposite Bullet Fusion (Shooter triggers in both hands)
Hold ShiftLoad Lead Bullet (if Lead Bullet is equipped)
ESCPause Simulation / Options Menu

🛡️ SUB HAND (Right Click)

QERFSelect Sub Trigger Slot
Right ClickUse Active Sub Trigger

🎯 OBJECTIVE

Eliminate all rival agents before the 5-minute timer expires. Each rival you eliminate grants +1 Point. The agent with the most points when time runs out wins the match.

⚡ TRION SYSTEM

Every trigger action consumes Trion (energy). Attacks, shields, and support triggers all cost Trion. When Trion reaches 0, you can no longer use triggers — but you stay in the fight! BAIL OUT only triggers when HP reaches 0.

💡 Trion does NOT recharge! Conserve energy or fight with your fists.

❤️ HP & DAMAGE

Each agent has HP (Hit Points). When HP reaches 0, the agent is eliminated. Different triggers deal varying damage based on the attacker's Attack stat and the weapon's base power.

💼 BRIEFCASE SETUP

Before battle, configure your Trigger Briefcase with 4 Main and 4 Sub trigger slots. Click any slot in the lobby to swap triggers. Each agent has a default loadout you can customize.

🏆 MATCH MODES

SOLO: Free-for-all battle against AI rivals. Select which agents to deploy and set difficulty.

SQUAD: Tactical 3v3v3 Team Rank Wars. Pick your teammates and face two rival squads. Points are tallied per team.

🛑 BAIL OUT

When eliminated, you can still spectate the match using WASD to scroll the camera. Wait for the match to end naturally or click REDEPLOY to start a new match.

⚔️ ATTACKER (Melee)

Kogetsu — Standard blade. High damage per hit, moderate reach.
Scorpion — Lightweight agile blade. Ultra fast attacks, short range. Versatile close-quarters weapon.
Raygust — Defense Attacker blade. Scroll mouse to toggle Blade / Shield Mode. Shield Mode saps speed by 50% but has 600 durability (15% Trion block cost, blocks Gimlet). Pairs with Thruster.
Senku (Kogetsu) — Extended range slash. Sends a blade wave at medium range.
Mole Claw — Underground surprise attack. Launches blade from beneath the ground.

🔫 SHOOTER (Ranged)

Asteroid — Straight-line bullet. High power, no homing.
Hound — Homing bullet. Tracks enemies but deals less damage.
Viper — Custom-path bullet. Draw a flight path for curved shots.
Meteora — Explosive shell. Detonates on impact, area damage.

🔫 GUNNER (Ranged Weapons)

Assault Rifle — Rapid-fire automatic. High rate, moderate damage.
Shotgun — Close-range spread. Devastating at close distance.

🎯 SNIPER (Long Range)

Egret — Standard sniper. Good range and damage balance.
Lightning — Fastest sniper. Low damage, ultra-fast projectile.
Ibis — Heavy sniper. Extreme damage, can destroy walls.

🛡️ DEFENSE & SUPPORT

Shield — Trion barrier. Scroll Mouse Wheel to resize (Standard 10-90°, Full 10-360°). Smaller angles have extremely high durability. Shatters if durability is depleted, entering a 3s cooldown.
Bagworm — Stealth cloak. Hides you from enemy radar.
Grasshopper — Launch pad. Creates a bounce platform that boosts you in your movement direction.
Spider — Tripwire net. Anchors between walls to trap/slow enemies.
Thruster — Raygust booster. Dash forward. Deals 200 damage in Blade Mode; knocks back and stuns enemies in Shield Mode (Shield Bash).
Lead Bullet — Heavy weight infusion. Slows hit enemies dramatically.

💫 COMPOSITE BULLETS (Spacebar Fusion)

Gimlet (Asteroid + Asteroid) — Armor-piercing bullet. Breaks shields.
Tomahawk (Hound + Meteora) — Homing missile. Tracks and explodes.
Salamander (Hound + Viper) — Intelligent tracker. Complex curves with homing.
Hornet (Asteroid + Hound) — Hybrid bullet. Semi-homing with high damage.

💡 Equip Shooter triggers in BOTH Main & Sub slots to fuse. 1.8s charge time, can't move during fusion!

TACTICAL DEPLOYMENT
Assess enemy positions before engagement
5
MATCH STARTING IN